Possession and duel
Name |
Description |
Points |
Miscontrol |
Player fails to control the ball, often with his first touch. |
-1 |
Overrun |
Player puts the ball too far in front of him while carrying the ball
and it results to the ball being lost. |
-1 |
Challenge lost |
One-on-one situation in which no contact was made with the opponent.
Example: A missed tackle where the player was dribbled passed by the
opponent. |
-3 |
Tackle |
A tackle made. |
7 |
Goal denying tackle |
Defensive action where the player performing the action is the last
defender between the opponent and the goal. |
15 |
Ball lost |
Player loses possession of the ball to the opponent. Excluding
possession lost in an attempt to dribble past the opponent. |
-5 |
Aerial duel won |
Winning a duel by a header when two field players compete for the
ball, which is at least at shoulder height, with either both players
jumping or one of the players jumping and the other making the header
difficult. If a field player and a goalkeeper compete for the ball and
the goalkeeper deflects the ball, this is also classified as an aerial
duel. |
5 |
Aerial duel lost |
Losing a duel by the opponent's header when two field players
compete for the ball, which is at least at shoulder height, with either
both players jumping or one of the players jumping and the other making
the header difficult. If a field player and a goalkeeper compete for the
ball and the goalkeeper deflects the ball, this is also classified as an
aerial duel. |
-5 |
Successful dribble |
Active playing out of the opponent, excluding simple passing/running
over. |
5 |
Corner won |
Player with the ball gets a corner for his team. |
1 |
Errors and fouls
Name |
Description |
Points |
Fouled final third |
Fouled in the offensive third of the field. |
1 |
Foul |
Player commits a foul including hand ball and incorrect
throw-in. |
-1 |
Dangerous play |
Foul that risks injury to another player. Example: a hard tackle by
a waist-high straddle. |
-5 |
Yellow card |
Yellow card. |
-10 |
Second yellow - Red card |
Second yellow card for the same player in a match. |
-50 |
Red card |
Red card. |
-75 |
Error leading to a shot |
Mistake that immediately leads to the opponent's shot. |
-10 |
Error leading to a goal |
Mistake that immediately leads to the opponent's goal. |
-45 |
Own goal forced |
Pass or shot that forces an opponent to put the ball in his own
goal. |
25 |
Own goal |
Own goal conceded. |
-55 |
Passing
Name |
Description |
Points |
Successful throw (GK) |
Goalkeeper throws the ball and finds his teammate. |
1 |
Successful cross |
Accurate cross that finds a teammate via a corner, or in open
play. |
3 |
Final third pass |
Successful pass that ends in the opponent's third of the field.
Excluding crosses and throw-ins. |
1 |
Opposition half pass |
Successful pass that ends in the opponent's half of the field.
Excluding crosses and throw-ins. |
1 |
Long pass |
Successful pass that travels over 32 meters. |
1 |
Chance created |
Player plays the ball to his teammate and it leads to a shot. This
is only awarded if the ball reaches the shooter without any contact from
another player. |
5 |
Through ball |
Player plays a slot pass through the opponent's back line that puts
his teammate in a 1-on-1 situation with the goalkeeper. |
8 |
Big chance created |
Pass that leads to a clear scoring opportunity, such as one-on-one
situations or a shot from a short distance to the goal. |
15 |
Defensive actions
Name |
Description |
Points |
Interception |
Defending player actively intercepts a pass. |
1 |
Bonus: Interception in box |
Interception inside the penalty area. |
3 |
Interception won |
Player makes an interception and the ball is won and possession is
retained. |
4 |
Cross block |
Player blocks an opponent's cross. |
1 |
Cross block won |
Player retains possession of the ball after blocking a cross. |
4 |
Cross claimed (GK) |
Goalkeeper catches a cross. |
5 |
Cross not claimed (GK) |
Goalkeeper tries to catch a cross, but misses or the ball sails
past. |
-5 |
Sweeper (GK) |
Goalkeeper actively runs towards the ball, clears it and the team
retains possession. |
10 |
Clearance |
Successful defensive clearance where a player under pressure kicks
the ball clear of the defensive zone or/and out of play. |
5 |
Shield ball |
Defender shields the ball with their body from an opponent as the
ball rolls out of play |
3 |
Goal line clearance |
Field player deflects a shot on the goal line that would have found
its way into the goal with certainty and in a direct path. |
25 |
Shot block |
Active and purposeful movement of the player that blocks the
opponent's shot. |
10 |
Shot
Name |
Description |
Points |
Shot on target |
Player fails to control the ball, often with his first touch. |
-1 |
Shot on woodwork |
Player puts the ball too far in front of him while carrying the ball
and it results to the ball being lost. |
-1 |
Bonus: Close miss |
One-on-one situation in which no contact was made with the opponent.
Example: A missed tackle where the player was dribbled passed by the
opponent. |
-3 |
Shot off target |
A tackle made. |
7 |
Big chance missed |
Defensive action where the player performing the action is the last
defender between the opponent and the goal. |
15 |
Blocked shot |
Player loses possession of the ball to the opponent. Excluding
possession lost in an attempt to dribble past the opponent. |
-5 |
Goalkeeper
Name |
Description |
Points |
Standing save |
Player fails to control the ball, often with his first touch. |
5 |
Standing catch |
Player puts the ball too far in front of him while carrying the ball
and it results to the ball being lost. |
5 |
Ball pick up (GK) |
One-on-one situation in which no contact was made with the opponent.
Example: A missed tackle where the player was dribbled passed by the
opponent. |
1 |
Ball snatched (GK) |
A tackle made. |
10 |
Ball punched |
Defensive action where the player performing the action is the last
defender between the opponent and the goal. |
5 |
Bonus: Shot from inside box saved |
Player loses possession of the ball to the opponent. Excluding
possession lost in an attempt to dribble past the opponent. |
5 |
Dive catch |
Winning a duel by a header when two field players compete for the
ball, which is at least at shoulder height, with either both players
jumping or one of the players jumping and the other making the header
difficult. If a field player and a goalkeeper compete for the ball and
the goalkeeper deflects the ball, this is also classified as an aerial
duel. |
8 |
Dive save |
Losing a duel by the opponent's header when two field players
compete for the ball, which is at least at shoulder height, with either
both players jumping or one of the players jumping and the other making
the header difficult. If a field player and a goalkeeper compete for the
ball and the goalkeeper deflects the ball, this is also classified as an
aerial duel. |
8 |
Penalty kick
Name |
Description |
Points |
Penalty won |
Player is fouled in the penalty area. |
30 |
Penalty conceded |
Player conceds a foul inside the penalty area that results in a
penalty kick. |
-45 |
Penalty scored |
Goal scored from a penalty kick. |
70 |
Penalty missed |
Player fails to score a penalty kick. |
-50 |
Penalty saved |
Goalkeeper makes an active save to deny a penalty kick. |
100 |
Goals and assists
Name |
Description |
Points |
Goal (GK) |
Goal scored by a goalkeeper. |
150 |
Goal (DF) |
Goal scored by a defender |
100 |
Goal (MF) |
Goal scored by a midfielder. |
90 |
Goal (FW) |
Goal scored by a forward. |
80 |
Bonus: Goal (Sub) |
Bonus points for a goal by a substitute. |
20 |
Bonus: Long range |
Bonus points for a goal scored from outside the penalty area. |
10 |
Bonus: Equaliser |
Bonus points for an equaliser. |
10 |
Bonus: Weak foot goal |
Bonus points for a goal scored by the player's weak foot. |
5 |
Bonus: Comeback goal |
Bonus points for a match winning goal scored by a player when his
team were once behind in the match. |
10 |
Bonus: Goal in stoppage time |
Bonus points for a goal scored in a stoppage time. |
10 |
Bonus: Match winning goal |
Bonus points for a goal that wins the match for the player's
team. |
10 |
Assist (GK) |
GK assists a goal by passing the ball to the goalscorer. |
55 |
Assist (DF) |
DF assists a goal by passing the ball to the goalscorer. |
45 |
Assist (FW) |
FW assists a goal by passing the ball to the goalscorer. |
35 |
Assist (MF) |
GK assists a goal by passing the ball to the goalscorer. |
35 |
Bonus: Assist (Sub) |
Bonus points for an assit by a substitute. |
10 |
Deflected assist |
Heavily deflected pass that leads to a goal. |
25 |
Pre-assist (GK) |
GK makes a pass that creates an opportunity for the teammate to
assist a goal. |
25 |
Pre-assist (DF) |
DF makes a pass that creates an opportunity for the teammate to
assist a goal. |
20 |
Pre-assist (MF) |
MF makes a pass that creates an opportunity for the teammate to
assist a goal. |
15 |
Pre-assist (FW) |
FW makes a pass that creates an opportunity for the teammate to
assist a goal. |
15 |
Bonus: Pre-assist (Sub) |
Bonus points for a pre-assist by a substitute. |
5 |
Rebound assist |
Shot blocked by an opposition player or saved by the goalkeeper and
scored on the rebound. |
15 |
Woodwork assist |
Shot hits the goalpost or crossbar and the rebound is scored
directly by the teammate. |
15 |
Bonus: Intentional assist |
This bonus is awarded if the player provides the pass with clear
intention of immediately generating a shot on goal. |
5 |
Match result bonus
(*awarded after the match)
Name |
Description |
Points |
Clean sheet (GK) |
No goals conceded in the game (player must play 90 minutes) |
50 |
Clean sheet (DF) |
No goals conceded in the game (player must play 90 minutes) |
40 |
Clean sheet (MF) |
No goals conceded in the game (player must play 90 minutes) |
20 |
Clean sheet (FW) |
No goals conceded in the game (player must play 90 minutes) |
10 |
Bonus: Comeback win |
Bonus points for players of the team which which once behind but won
the match. |
10 |
Upset bonus |
This bonus is awarded when the player's team wins against a club
that is in a higher position in the league table. The value is
determined by the difference between their positions. |
0~19 |
Bonus: Build up accuracy |
Bonus points for players who ends the match with over 90% pass
accuracy (player must play 90 minutes) |
10 |